Lighting and Post-Effects in Unity

Understanding technical implementation and technique

Introduction

Objective

Tools / Assets

References

Workflow

Setting up initial visuals

Setting up the space

Working with materials

Post-processing

The scene with the filmic (ACES) tonemapper
The scene with Hable’s UC2 tonemapper, taken at a slightly later point in time

Natural sunlight

Cleaning up

Adding reflective material to the table, allowing it to reflect the emissive light from the TV
Adding a slightly grimy Fresnel effect to the stove with Blender, imitating oil marks
Adding a glassy panel over Gerome’s La Mort de César, with real-time reflections
Experimenting with spoofed volumetric lighting
Toning down the light shafts…
Specular highlights: ie, scintillation on chandelier (best viewed in motion)
Adjusted and added some reflection probes, progressive DoF, emissive sources

Baking the scene

Conclusion

Gazing up into the darkness I saw myself as a creature driven and derided by vanity; and my eyes burned with anguish and anger.