This War of MineFriction, Frustration, and the Myth of the Eternal Battlefield in Tom Clancy’s Ghost Recon BreakpointJun 2Jun 2
The Long, Long DarkOn suicide, survival games, and going on and on and on and onMay 4, 2021A response icon1May 4, 2021A response icon1
An Assassin’s CreedAn examination of violence as ideology in Ubisoft’s major franchisesMay 12, 2020May 12, 2020
Full transcript for Rock Paper Shotgun interviewThis document is a full transcript of a series of interviews and subsequent discussions between myself and Edwin Evans-Thirlwell about my…Mar 31, 2020Mar 31, 2020
The Abiding Place of No DesireReflections on Fugue in VoidJun 2, 2018A response icon1Jun 2, 2018A response icon1
Of Waves and RadiationThe myth of the eternal death in Don DeLillo’s White NoiseDec 16, 2017Dec 16, 2017
A Dirty CarnivalRepetition, recursion and eroticism in John Barth’s “Lost in the Funhouse”Dec 3, 2017Dec 3, 2017